FE chill gui By Melon

 game:GetService("StarterGui"):SetCore("SendNotification", { 

Title = "Melon's (FE) Scripts";

Text = "Loading, enjoy!";

Icon = "rbxthumb://type=Asset&id=7969699183&w=150&h=150"})

Duration = 16;

wait(0.1)

HumanDied = false

local CountSCIFIMOVIELOL = 1

function SCIFIMOVIELOL(Part0,Part1,Position,Angle)

local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL

AlignPos.ApplyAtCenterOfMass = true;

AlignPos.MaxForce = 5772000--67752;

AlignPos.MaxVelocity = math.huge/9e110;

AlignPos.ReactionForceEnabled = false;

AlignPos.Responsiveness = 200;

AlignPos.RigidityEnabled = false;

local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL

AlignOri.MaxAngularVelocity = math.huge/9e110;

AlignOri.MaxTorque = 5772000

AlignOri.PrimaryAxisOnly = false;

AlignOri.ReactionTorqueEnabled = false;

AlignOri.Responsiveness = 200;

AlignOri.RigidityEnabled = false;

local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL

local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL

AttachmentA.Orientation = Angle or Vector3.new(0,0,0)

AttachmentA.Position = Position or Vector3.new(0,0,0)

AlignPos.Attachment1 = AttachmentA;

AlignPos.Attachment0 = AttachmentB;

AlignOri.Attachment1 = AttachmentA;

AlignOri.Attachment0 = AttachmentB;

CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1

return {AlignPos,AlignOri,AttachmentA,AttachmentB}

end


if _G.netted ~= true then

_G.netted = true

coroutine.wrap(function()

settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled

settings().Physics.AllowSleep = false

game:GetService("RunService").RenderStepped:Connect(function()

game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)

sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)

end)

end)()

end


game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true

local hatnameclone = {}

for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do

if v:IsA("Accessory") then

if hatnameclone[v.Name] then

if hatnameclone[v.Name] == "s" then

hatnameclone[v.Name] = {}

end

table.insert(hatnameclone[v.Name],v)

else

hatnameclone[v.Name] = "s"

end

end

end

for _,v in pairs(hatnameclone) do

if type(v) == "table" then

local num = 1

for _,w in pairs(v) do

w.Name = w.Name..num

num = num + 1

end

end

end

hatnameclone = nil


local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character


local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])

fldr.Name = "DMYF"

local CloneChar = DeadChar:Clone()

local ANIMATIONHERE

if CloneChar:FindFirstChild("Animate") then

ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()

CloneChar:FindFirstChild("Animate"):Destroy()

end

if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end

if CloneChar.Torso:FindFirstChild("Neck") then

local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()

Clonessss.Part0 = nil

Clonessss.Part1 = DeadChar.Head

Clonessss.Parent = DeadChar.Torso

end

CloneChar.Parent = fldr

CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame

CloneChar.Humanoid.BreakJointsOnDeath = false

CloneChar.Name = "non"

CloneChar.Humanoid.DisplayDistanceType = "None"


for _,v in next, DeadChar:GetChildren() do

if v:IsA("Accessory") then

local topacc = false

if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end

v.Handle.Massless = true

v.Handle.CanCollide = false

if v.Handle:FindFirstChildOfClass("Attachment") then

local ath__ = v.Handle:FindFirstChildOfClass("Attachment")

if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then

topacc = ath__.Name

end

end

        local bv = Instance.new("BodyVelocity",v.Handle)

bv.Velocity = Vector3.new(0,0,0)

coroutine.wrap(function()

if topacc then

local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))

local normaltop = allthings[1].Attachment1

local alipos = allthings[1]

local alirot = allthings[2]

local p0 = v.Handle

local p1 = DeadChar.Head

alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle

alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle

while true do

game:GetService("RunService").RenderStepped:wait()

if HumanDied then break end

coroutine.wrap(function()

if alipos.Attachment1 == normaltop then

p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)

else

v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)

end

end)()

end

else

SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

end

end)()

    end

end


local a = DeadChar.Torso

local b = DeadChar.HumanoidRootPart

local c = DeadChar.Humanoid

a.Parent = game:FindFirstChildOfClass("Workspace")

c.Parent = game:FindFirstChildOfClass("Workspace")

local told = a:Clone()

local told1 = c:Clone()

b["RootJoint"].Part0 = told

b["RootJoint"].Part1 = DeadChar.Head

a.Name = "torso"

a.Neck:Destroy()

c.Name = "Mizt Hub Best"

told.Parent = DeadChar

told1.Parent = DeadChar

DeadChar.PrimaryPart = told

told1.Health = 0

b:Destroy()

a.Parent = DeadChar

c.Parent = DeadChar

told:Destroy()

told1:Destroy()

a.Name = "Torso"


if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end

if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end


local Collider

function UnCollide()

    if HumanDied then Collider:Disconnect(); return end

    --[[for _,Parts in next, CloneChar:GetChildren() do

        if Parts:IsA("BasePart") then

            Parts.CanCollide = false 

        end 

    end]]

    for _,Parts in next, DeadChar:GetChildren() do

        if Parts:IsA("BasePart") then

        Parts.CanCollide = false

        end 

    end 

end

Collider = game:GetService("RunService").Stepped:Connect(UnCollide)


local resetBindable = Instance.new("BindableEvent")

resetBindable.Event:connect(function()

    game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

resetBindable:Destroy()

HumanDied = true

    pcall(function()

game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar

DeadChar.Head:Destroy()

DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()

game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar

if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end

end)

end)

game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)


coroutine.wrap(function()

    while true do

        game:GetService("RunService").RenderStepped:wait()

        if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then 

            HumanDied = true

            pcall(function()

game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar

DeadChar.Head:Destroy()

DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()

game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar

if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end

end)

            if resetBindable then

                game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

                resetBindable:Destroy()

            end

            break

        end

    end

end)()



SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])

SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])

SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])

SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])

SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])

SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])


for _,v in pairs(DeadChar:GetChildren()) do

if v:IsA("BasePart") and v.Name ~= "Head" then

--[[local bv = Instance.new("BodyVelocity",v)

bv.Velocity = Vector3.new(0,0,0)

coroutine.wrap(function()

while true do

game:GetService("RunService").RenderStepped:wait()

if HumanDied then break end

v.CFrame = CloneChar[v.Name].CFrame

end

end)()]]

elseif v:IsA("BasePart") and v.Name == "Head" then

local bv = Instance.new("BodyVelocity",v)

bv.Velocity = Vector3.new(0,0,0)

coroutine.wrap(function()

while true do

game:GetService("RunService").RenderStepped:wait()

if HumanDied then break end

v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)

end

end)()

end

end


for _,BodyParts in next, CloneChar:GetDescendants() do

if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

BodyParts.Transparency = 1 end end

game:GetService("RunService").RenderStepped:wait()

game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar

game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid


for _,v in next, DeadChar:GetChildren() do

if v:IsA("Accessory") then

if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end

end

end


if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end


wait(0.2)


m = game.Players.LocalPlayer

char = m.Character


function Random(num)

    local section=num % 1 * 3;

    local secondary=0.5 * math.pi * (section % 1);

    if section < 1 then

        return 1,1 - math.cos(secondary),1 - math.sin(secondary);

    elseif section < 2 then

        return 1 - math.sin(secondary),1,1 - math.cos(secondary);

    else

        return 1 - math.cos(secondary),1 - math.sin(secondary),1;

    end

end


--//Lol try to figure this one out//

function rainb(hue)

    local section = hue % 1 * 3

    local secondary = 0.5 * math.pi * (section % 1)

    if section < 1 then

        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))

    elseif section < 2 then

        return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))

    else

        return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)

    end

end


Chillmusic = Instance.new("Sound", workspace)

Chillmusic.Parent = game.Chat

Chillmusic.Volume = 8

Chillmusic.SoundId = "rbxassetid://1221694420"

Chillmusic.Looped = true

Chillmusic:Play()


local txt = Instance.new("BillboardGui", char)

txt.Adornee = char.Head

txt.Name = "_status"

txt.Size = UDim2.new(2, 0, 1.2, 0)

txt.StudsOffset = Vector3.new(-9, 8, 0)

local text = Instance.new("TextLabel", txt)

text.Size = UDim2.new(10, 0, 7, 0)

text.FontSize = "Size24"

text.TextScaled = true

text.TextTransparency = 0

text.BackgroundTransparency = 1

text.TextTransparency = 0

text.TextStrokeTransparency = 0

text.Font = "Arcade"

text.TextStrokeColor3 = Color3.new(0, 0, 0)

v = Instance.new("Part")

v.Name = "ColorBrick"

v.Parent = m.Character

v.FormFactor = "Symmetric"

v.Anchored = true

v.CanCollide = false

v.BottomSurface = "Smooth"

v.TopSurface = "Smooth"

v.Size = Vector3.new(10, 5, 3)

v.Transparency = 1

v.CFrame = char.Torso.CFrame

v.BrickColor = BrickColor.new("Really black")

v.Transparency = 1

spawn(function()

TweenService = game:GetService("TweenService")

Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}

Int = 0

while wait(2) do

    if Int == #Colours then Int = 0 end

    Int = Int+1

    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()

end

end)

v.Shape = "Block"

text.Text = "~»Chill Af«~"

Player = game:GetService("Players").LocalPlayer

Character = Player.Character

PlayerGui = Player.PlayerGui

Backpack = Player.Backpack

Torso = Character.Torso

Head = Character.Head

Humanoid = Character.Humanoid

m = Instance.new("Model", Character)

LeftArm = Character["Left Arm"]

LeftLeg = Character["Left Leg"]

RightArm = Character["Right Arm"]

RightLeg = Character["Right Leg"]

LS = Torso["Left Shoulder"]

LH = Torso["Left Hip"]

RS = Torso["Right Shoulder"]

RH = Torso["Right Hip"]

Face = Head.face

Neck = Torso.Neck

it = Instance.new

attacktype = 1

vt = Vector3.new

cf = CFrame.new

bc = BrickColor.new

br = BrickColor.random

it = Instance.new

euler = CFrame.fromEulerAnglesXYZ

angles = CFrame.Angles

cloaked = false

necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)

necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)

LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

RootPart = Character.HumanoidRootPart

RootJoint = RootPart.RootJoint

RootCF = euler(-1.57, 0, 3.14)

attack = false

attackdebounce = false

equipped = false

trispeed = 0.2

attackmode = "none"

local idle = 0

local Anim = "Idle"

Head.face.Texture = "rbxassetid://206844132"


local Trail = Instance.new("Trail",char)

local attachment0 = Instance.new("Attachment",char["Right Arm"])

attachment0.Name = "TrailAttachment0"

attachment0.CFrame = CFrame.new(-0.25,-1,0)

local attachment1 = Instance.new("Attachment",char["Right Arm"])

attachment1.CFrame = CFrame.new(0.25,-1,0)

attachment1.Name = "TrailAttachment1"

Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})

Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})

Trail.Lifetime = 0.5

Trail.Attachment0 = attachment0

Trail.Attachment1 = attachment1


local Trail = Instance.new("Trail",char)

local attachment0 = Instance.new("Attachment",char["Left Arm"])

attachment0.Name = "TrailAttachment0"

attachment0.CFrame = CFrame.new(-0.25,-1,0)

local attachment1 = Instance.new("Attachment",char["Left Arm"])

attachment1.CFrame = CFrame.new(0.25,-1,0)

attachment1.Name = "TrailAttachment1"

Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})

Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})

Trail.Lifetime = 0.5

Trail.Attachment0 = attachment0

Trail.Attachment1 = attachment1


local Trail = Instance.new("Trail",char)

local attachment0 = Instance.new("Attachment",char["Right Leg"])

attachment0.Name = "TrailAttachment0"

attachment0.CFrame = CFrame.new(-0.25,-1,0)

local attachment1 = Instance.new("Attachment",char["Right Leg"])

attachment1.CFrame = CFrame.new(0.25,-1,0)

attachment1.Name = "TrailAttachment1"

Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})

Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})

Trail.Lifetime = 0.5

Trail.Attachment0 = attachment0

Trail.Attachment1 = attachment1


local Trail = Instance.new("Trail",char)

local attachment0 = Instance.new("Attachment",char["Left Leg"])

attachment0.Name = "TrailAttachment0"

attachment0.CFrame = CFrame.new(-0.25,-1,0)

local attachment1 = Instance.new("Attachment",char["Left Leg"])

attachment1.CFrame = CFrame.new(0.25,-1,0)

attachment1.Name = "TrailAttachment1"

Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})

Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})

Trail.Lifetime = 0.5

Trail.Attachment0 = attachment0

Trail.Attachment1 = attachment1



Humanoid.Animator.Parent = nil

Character.Animate.Parent = nil

function FindNearestTorso(Position, Distance, SinglePlayer)

if SinglePlayer then

return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude

end

local List = {}

for i, v in pairs(workspace:GetChildren()) do

if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then

table.insert(List, v)

end

end

return List

end

function lerp(a, b, t)

return a + (b - a) * t

end

function slerp(a, b, t)

dot = a:Dot(b)

if dot > 0.99999 or dot < -0.99999 then

return t <= 0.5 and a or b

else

r = math.acos(dot)

return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)

end

end

function matrixInterpolate(a, b, t)

local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()

local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()

local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)

local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)

local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)

local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)

local t = v1:Dot(v2)

if not (t < 0) and t ~= 0 and not (t > 0) then

return CFrame.new()

end

return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)

end

function genWeld(a, b)

local w = Instance.new("Weld", a)

w.Part0 = a

w.Part1 = b

return w

end

function weld(a, b)

local weld = Instance.new("Weld")

weld.Name = "W"

weld.Part0 = a

weld.Part1 = b

weld.C0 = a.CFrame:inverse() * b.CFrame

weld.Parent = a

return weld

end

function Lerp(c1, c2, al)

local com1 = {

c1.X,

c1.Y,

c1.Z,

c1:toEulerAnglesXYZ()

}

local com2 = {

c2.X,

c2.Y,

c2.Z,

c2:toEulerAnglesXYZ()

}

for i, v in pairs(com1) do

com1[i] = v + (com2[i] - v) * al

end

return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))

end

function clerp(a, b, t)

local qa = {

QuaternionFromCFrame(a)

}

local qb = {

QuaternionFromCFrame(b)

}

local ax, ay, az = a.x, a.y, a.z

local bx, by, bz = b.x, b.y, b.z

local _t = 1 - t

return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))

end

function QuaternionFromCFrame(cf)

local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()

local trace = m00 + m11 + m22

if trace > 0 then

local s = math.sqrt(1 + trace)

local recip = 0.5 / s

return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5

else

local i = 0

if m00 < m11 then

i = 1

end

if m22 > (i == 0 and m00 or m11) then

i = 2

end

if i == 0 then

local s = math.sqrt(m00 - m11 - m22 + 1)

local recip = 0.5 / s

return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip

elseif i == 1 then

local s = math.sqrt(m11 - m22 - m00 + 1)

local recip = 0.5 / s

return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip

elseif i == 2 then

local s = math.sqrt(m22 - m00 - m11 + 1)

local recip = 0.5 / s

return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip

end

end

end

function QuaternionToCFrame(px, py, pz, x, y, z, w)

local xs, ys, zs = x + x, y + y, z + z

local wx, wy, wz = w * xs, w * ys, w * zs

local xx = x * xs

local xy = x * ys

local xz = x * zs

local yy = y * ys

local yz = y * zs

local zz = z * zs

return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))

end

function QuaternionSlerp(a, b, t)

local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]

local startInterp, finishInterp

if cosTheta >= 1.0E-4 then

if 1 - cosTheta > 1.0E-4 then

local theta = math.acos(cosTheta)

local invSinTheta = 1 / math.sin(theta)

startInterp = math.sin((1 - t) * theta) * invSinTheta

finishInterp = math.sin(t * theta) * invSinTheta

else

startInterp = 1 - t

finishInterp = t

end

elseif 1 + cosTheta > 1.0E-4 then

local theta = math.acos(-cosTheta)

local invSinTheta = 1 / math.sin(theta)

startInterp = math.sin((t - 1) * theta) * invSinTheta

finishInterp = math.sin(t * theta) * invSinTheta

else

startInterp = t - 1

finishInterp = t

end

return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp

end

function rayCast(Pos, Dir, Max, Ignore)

return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)

end

function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)

local fp = it("Part")

fp.formFactor = formfactor

fp.Parent = parent

fp.Reflectance = reflectance

fp.Transparency = transparency

fp.CanCollide = false

fp.Locked = true

fp.BrickColor = brickcolor

fp.Name = name

fp.Size = size

fp.Position = Torso.Position

fp.BottomSurface = "Smooth"

fp.TopSurface = "Smooth"

fp:BreakJoints()

return fp

end

function mesh(Mesh, part, meshtype, meshid, offset, scale)

local mesh = it(Mesh)

mesh.Parent = part

if Mesh == "SpecialMesh" then

mesh.MeshType = meshtype

mesh.MeshId = meshid

end

mesh.Offset = offset

mesh.Scale = scale

return mesh

end

function weld(parent, part0, part1, c0)

local weld = it("Weld")

weld.Parent = parent

weld.Part0 = part0

weld.Part1 = part1

weld.C0 = c0

return weld

end

function rayCast(Pos, Dir, Max, Ignore)

return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)

end

RSH, LSH = nil, nil

RW, LW = Instance.new("Weld"), Instance.new("Weld")

RW.Name = "Right Shoulder"

LW.Name = "Left Shoulder"

LH = Torso["Left Hip"]

RH = Torso["Right Hip"]

TorsoColor = Torso.BrickColor

function NoOutline(Part)

Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10

end

player = Player

ch = Character

RSH = ch.Torso["Right Shoulder"]

LSH = ch.Torso["Left Shoulder"]

RSH.Parent = nil

LSH.Parent = nil

RW.Name = "Right Shoulder"

RW.Part0 = ch.Torso

RW.C0 = cf(1.5, 0.5, 0)

RW.C1 = cf(0, 0.5, 0)

RW.Part1 = ch["Right Arm"]

RW.Parent = ch.Torso

LW.Name = "Left Shoulder"

LW.Part0 = ch.Torso

LW.C0 = cf(-1.5, 0.5, 0)

LW.C1 = cf(0, 0.5, 0)

LW.Part1 = ch["Left Arm"]

LW.Parent = ch.Torso

function newWeld(wp0, wp1, wc0x, wc0y, wc0z)

local wld = Instance.new("Weld", wp1)

wld.Part0 = wp0

wld.Part1 = wp1

wld.C0 = CFrame.new(wc0x, wc0y, wc0z)

end

newWeld(RootPart, Torso, 0, -1, 0)

Torso.Weld.C1 = CFrame.new(0, -1, 0)

newWeld(Torso, LeftLeg, -0.5, -1, 0)

LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)

newWeld(Torso, RightLeg, 0.5, -1, 0)

RightLeg.Weld.C1 = CFrame.new(0, 1, 0)

Player = game:GetService("Players").LocalPlayer

Character = Player.Character

mouse = Player:GetMouse()

m = Instance.new("Model", Character)

local weldBetween = function(a, b)

local weldd = Instance.new("ManualWeld")

weldd.Part0 = a

weldd.Part1 = b

weldd.C0 = CFrame.new()

weldd.C1 = b.CFrame:inverse() * a.CFrame

weldd.Parent = a

return weldd

end

ArtificialHB = Instance.new("BindableEvent", script)

ArtificialHB.Name = "Heartbeat"

script:WaitForChild("Heartbeat")

frame = 0.016666666666666666

tf = 0

allowframeloss = false

tossremainder = false

lastframe = tick()

script.Heartbeat:Fire()

game:GetService("RunService").Heartbeat:connect(function(s, p)

tf = tf + s

if tf >= frame then

if allowframeloss then

script.Heartbeat:Fire()

lastframe = tick()

else

for i = 1, math.floor(tf / frame) do

script.Heartbeat:Fire()

end

lastframe = tick()

end

if tossremainder then

tf = 0

else

tf = tf - frame * math.floor(tf / frame)

end

end

end)

function swait(num)

if num == 0 or num == nil then

ArtificialHB.Event:wait()

else

for i = 0, num do

ArtificialHB.Event:wait()

end

end

end

mouse.KeyDown:connect(function(key)

if key == "c" then

repeat

swait()

Chillmusic.Volume = Chillmusic.Volume - 0.05

until Chillmusic.Volume == 0

Chillmusic:Stop()

swait()

Chillmusic2:Play()

Chillmusic.Volume = 1

end

end)

mouse.KeyDown:connect(function(key)

if key == "f" then

text.Text = "Guys why not just chill?"

wait(1)

text.Text = "It's just the way life should be."

wait(1)

text.Text = "Chill is life."

wait(1)

text.Text = "Chill is love."

wait(1)

text.Text = "Chill is for the best."

wait(1)

text.Text = "Maybe if you were chill you wouldn't be a skid..."

wait(3)

text.Text = "But some people cant handle the chill can they."

wait(3)

text.Text = "Chill Af"

end

end)

mouse.KeyDown:connect(function(key)

if key == "v" then

repeat

swait()

Chillmusic2.Volume = Chillmusic2.Volume - 0.05

until Chillmusic2.Volume == 0

Chillmusic2:Stop()

swait()

Chillmusic:Play()

Chillmusic2.Volume = 1

end

end)

mouse.KeyDown:connect(function(key)

if key == "b" then

text.Text = "Be back scrubs."

wait(1)

text.Text = "Afk nibba..."

end

end)

mouse.KeyDown:connect(function(key)

if key == "n" then

text.Text = "K back you nubs's!"

wait(1)

text.Text = "Chill Af"

end

end)

m = Instance.new("ForceField", Character)

m.Visible = false

Character.Humanoid.WalkSpeed = 4

mouse.KeyDown:connect(function(key)

if string.byte(key) == 48 then

Swing = 2

Character.Humanoid.WalkSpeed = 40

end

end)

mouse.KeyUp:connect(function(key)

if string.byte(key) == 48 then

Swing = 1

Character.Humanoid.WalkSpeed = 4

end

end)

local sine = 0

local change = 1

local val = 0

spawn(function()

while true do

swait()

sine = sine + change

local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude

local velderp = RootPart.Velocity.y

hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)

if equipped == true or equipped == false then

if attack == false then

idle = idle + 1

Character.Humanoid.MaxHealth = math.huge

Character.Humanoid.Health = math.huge

else

idle = 0

end

if not (idle >= 500) or attack == false then

end

if torvel < 1 and hitfloor ~= nil then

Anim = "Chill"

if attack == false then

Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)

Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)

Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)

RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)

LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)

LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)

RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)

end

elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then

Anim = "Walk"

if attack == false then

Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)

RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)

Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)

Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)

RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)

LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)

LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)

RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)

end

elseif torvel >= 22 and hitfloor ~= nil then

Anim = "Run"

if attack == false then

Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)

RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)

Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)

Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)

RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)

LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)

LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)

RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)

end

end

end

end

end)




-- Objects


local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)

local Header = Instance.new("Frame")

local BackGround = Instance.new("Frame")

local Chill_Gui_Label = Instance.new("TextLabel")

local Play_ID_Button = Instance.new("TextButton")

local ID_Box = Instance.new("TextBox")

local Set_Vol_Button = Instance.new("TextButton")

local Vol_Box = Instance.new("TextBox")

local Set_Tpos_Button = Instance.new("TextButton")

local Tpos_Box = Instance.new("TextBox")

local Set_Text_Button = Instance.new("TextButton")

local Tpos_Box_2 = Instance.new("TextBox")

local Toggle_Chat_Button = Instance.new("TextButton")

local Chat_Toggle_Label = Instance.new("TextLabel")

local Current_Song_Label = Instance.new("TextLabel")


-- Properties


Chill_Gui_Bro.Name = "Chill_Gui_Bro"


Header.Name = "Header"

Header.Parent = Chill_Gui_Bro

Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Header.BorderSizePixel = 0

Header.Draggable = true

Header.Active = true

Header.Selectable = true

Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)

Header.Size = UDim2.new(0, 250, 0, 45)


BackGround.Name = "BackGround"

BackGround.Parent = Header

BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)

BackGround.BorderSizePixel = 0

BackGround.Draggable = true

BackGround.Position = UDim2.new(0, 0, 1, 0)

BackGround.Size = UDim2.new(0, 250, 0, 299)


Chill_Gui_Label.Name = "Chill_Gui_Label"

Chill_Gui_Label.Parent = Header

Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)

Chill_Gui_Label.BackgroundTransparency = 1

Chill_Gui_Label.BorderSizePixel = 0

Chill_Gui_Label.Draggable = true

Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)

Chill_Gui_Label.Font = Enum.Font.Arcade

Chill_Gui_Label.Text = "~»Chill Gui«~"

Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)

Chill_Gui_Label.TextScaled = true

Chill_Gui_Label.TextSize = 14

Chill_Gui_Label.TextWrapped = true


Play_ID_Button.Name = "Play_ID_Button"

Play_ID_Button.Parent = Header

Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)

Play_ID_Button.BorderSizePixel = 0

Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)

Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)

Play_ID_Button.Font = Enum.Font.Arcade

Play_ID_Button.Text = "Play ID"

Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)

Play_ID_Button.TextSize = 20

Play_ID_Button.TextWrapped = true


ID_Box.Name = "ID_Box"

ID_Box.Parent = Header

ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

ID_Box.BorderColor3 = Color3.new(0, 0, 0)

ID_Box.BorderSizePixel = 0

ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)

ID_Box.Size = UDim2.new(0, 140, 0, 35)

ID_Box.Font = Enum.Font.Arcade

ID_Box.Text = "ID here"

ID_Box.TextColor3 = Color3.new(1, 1, 1)

ID_Box.TextSize = 35

ID_Box.TextWrapped = true


Set_Vol_Button.Name = "Set_Vol_Button"

Set_Vol_Button.Parent = Header

Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)

Set_Vol_Button.BorderSizePixel = 0

Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)

Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)

Set_Vol_Button.Font = Enum.Font.Arcade

Set_Vol_Button.Text = "Set Vol"

Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)

Set_Vol_Button.TextSize = 20

Set_Vol_Button.TextWrapped = true


Vol_Box.Name = "Vol_Box"

Vol_Box.Parent = Header

Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Vol_Box.BorderColor3 = Color3.new(0, 0, 0)

Vol_Box.BorderSizePixel = 0

Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)

Vol_Box.Size = UDim2.new(0, 140, 0, 35)

Vol_Box.Font = Enum.Font.Arcade

Vol_Box.Text = "Volume"

Vol_Box.TextColor3 = Color3.new(1, 1, 1)

Vol_Box.TextSize = 35

Vol_Box.TextWrapped = true


Set_Tpos_Button.Name = "Set_Tpos_Button"

Set_Tpos_Button.Parent = Header

Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)

Set_Tpos_Button.BorderSizePixel = 0

Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)

Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)

Set_Tpos_Button.Font = Enum.Font.Arcade

Set_Tpos_Button.Text = "Set Tpos"

Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)

Set_Tpos_Button.TextSize = 18

Set_Tpos_Button.TextWrapped = true


Tpos_Box.Name = "Tpos_Box"

Tpos_Box.Parent = Header

Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)

Tpos_Box.BorderSizePixel = 0

Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)

Tpos_Box.Size = UDim2.new(0, 140, 0, 35)

Tpos_Box.Font = Enum.Font.Arcade

Tpos_Box.Text = "Time Position"

Tpos_Box.TextColor3 = Color3.new(1, 1, 1)

Tpos_Box.TextSize = 20

Tpos_Box.TextWrapped = true


Set_Text_Button.Name = "Set_Text_Button"

Set_Text_Button.Parent = Header

Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)

Set_Text_Button.BorderSizePixel = 0

Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)

Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)

Set_Text_Button.Font = Enum.Font.Arcade

Set_Text_Button.Text = "Set Text"

Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)

Set_Text_Button.TextSize = 18

Set_Text_Button.TextWrapped = true


Tpos_Box_2.Name = "Tpos_Box"

Tpos_Box_2.Parent = Header

Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)

Tpos_Box_2.BorderSizePixel = 0

Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)

Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)

Tpos_Box_2.Font = Enum.Font.Arcade

Tpos_Box_2.Text = "Text"

Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)

Tpos_Box_2.TextSize = 20

Tpos_Box_2.TextWrapped = true


Toggle_Chat_Button.Name = "Toggle_Chat_Button"

Toggle_Chat_Button.Parent = Header

Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)

Toggle_Chat_Button.BorderSizePixel = 0

Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)

Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)

Toggle_Chat_Button.Font = Enum.Font.Arcade

Toggle_Chat_Button.Text = "Toggle Chat"

Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)

Toggle_Chat_Button.TextSize = 20

Toggle_Chat_Button.TextWrapped = true


Chat_Toggle_Label.Name = "Chat_Toggle_Label"

Chat_Toggle_Label.Parent = Header

Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)

Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814

Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)

Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)

Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)

Chat_Toggle_Label.Font = Enum.Font.Arcade

Chat_Toggle_Label.Text = "~»False«~"

Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)

Chat_Toggle_Label.TextScaled = true

Chat_Toggle_Label.TextSize = 14

Chat_Toggle_Label.TextWrapped = true


Current_Song_Label.Name = "Current_Song_Label"

Current_Song_Label.Parent = Header

Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)

Current_Song_Label.BackgroundTransparency = 0.89999997615814

Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)

Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)

Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)

Current_Song_Label.Font = Enum.Font.Arcade

Current_Song_Label.Text = "~»Current Song: None«~"

Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)

Current_Song_Label.TextScaled = true

Current_Song_Label.TextSize = 14

Current_Song_Label.TextWrapped = true


Play_ID_Button.MouseButton1Down:Connect(function()

if tonumber(ID_Box.Text) then

Chillmusic:Stop()

Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)

Chillmusic:Play()

currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name

text.Text = "~»Chill Af«~ Now Playing: "..currentsong

Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"

wait(4)

text.Text = "~»Fell Apart AF«~"

end

end)

local ischatting = false


Set_Vol_Button.MouseButton1Down:Connect(function()


Chillmusic.Volume = tonumber(Vol_Box.Text)

end)


Set_Tpos_Button.MouseButton1Down:Connect(function()


Chillmusic.TimePosition = tonumber(Tpos_Box.Text)

end)


Set_Text_Button.MouseButton1Down:Connect(function()


text.Text = "~»"..Tpos_Box_2.Text.."«~"

end)


Toggle_Chat_Button.MouseButton1Down:Connect(function()

if ischatting == false then

ischatting = true

Chat_Toggle_Label.Text = "~»True«~"

spawn(function()

game.Players.LocalPlayer.Chatted:connect(function(msg)

for i = 0, msg:len(), 1 do

text.Text = "~»"..msg:sub(0, i).."«~"

end

wait(3)

text.Text = "~»Fell Apart AF«~"

end)

end)

else

ischatting = false

Chat_Toggle_Label.Text = "~»False«~"

end

end)


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